Webyou have to be CL5 to take the Feat Craft Magic Arms / Armor. and have a CL of 3x the enhancement bonus to craft an item. Enhancing a weapon, suit of armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must use up raw materials costing half of this total price. http://www.d20srd.org/srd/magicItems/magicArmor.htm
Eberron Pathfinder - Armor Enhancement - Google Sites
WebFeb 25, 2016 · The +1 inspired rapier has a price of 8,320 gp. Get a masterwork weapon. Creating Magic Weapons says, "Only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value."; Get that weapon at least a +1 magical enhancement bonus. Creating Magic Weapons also says, … WebPathfinder Armor is compatible with the following Enchantments: Enchantment. Effects. Aegis. Adds +2 Protection to Body Armor, and +1 to Helmets or Boots. Cocoon. On … drake keyboard copy and paste
Armor Special Abilities - Pathfinder Roleplaying Game
WebThe basic rules when adding enchantments are: 1. A weapon or armor must have a +1 Enhancement bonus before adding any type of Effect bonus. 2. To determine the cost of adding an additional bonus to the armor/weapon: (Existing bonuses + New bonus) - Value of Existing bonuses. 3. Special armors or weapons (rhino hide, for example) have unique … WebThe item is of a standard sort. 96-100. The item is made of a special material. Armor is always created so that if the type of armor comes with a pair of boots, a helm, or a set of … Aura moderate evocation; CL 7th; Weight 7 lbs.; Price 13,170 gp. DESCRIPTION. … A suit of armor or a shield with this special ability protects against one type of … Aura moderate transmutation; CL 9th; Weight 25 lbs.; Price 5,165 gp. … See also Table: Common Armor, Weapon, and Shield Hardness and Hit Points. … Aura strong abjuration; CL 13th; Weight —; Price varies, Light +1 bonus, Moderate … Aura no aura (non-magical); CL —; Weight 30 lbs.; Price 10,200 gp. … Aura moderate illusion; CL 10th; Weight —; Price +2,700 gp. DESCRIPTION. Upon … Aura faint transmutation; CL 5th; Weight 25 lbs.; Price 26,500 gp. DESCRIPTION. … Aura strong transmutation; CL 15th; Weight —; Price +3 Bonus. DESCRIPTION. … WebBecome Proficient in your Armor. It'll cost you two feats, but since you're a Rogue, it should only cost you the one. Light Armor Proficiency. Arcane Armor Training. Every turn, spend your Swift Action to reduce the spell failure by 10%. This would be great if it didn't require you be CL 3, which you will eventually be, but not realistically soon. drake knowledge base